Get to Know About Archers And Altercations
Players send archers into a field of enemies. Squad building takes place at the start of each round. A chosen fighter stands at a specific spot under your command. Each victory comes down to clever moves. A flawed plan ends in retreat.
The white morale bar tracks team confidence. A level above twenty percent sparks backup troops. Complete depletion sends you back to the previous stage. The game marks each fall with a skull icon. Clearing every enemy grants a banner of triumph.
Players click a unit to pick it. A second click on a neighbor swaps their positions. Arrow keys or W A S D move any selected fighter. The space bar removes a chosen soldier. New troop types appear as you advance. Buttons at the bottom left display those options. Hovering over icons reveals details.