Info About Desktop Tower Defense
Paul Preece launched the original title in March 2007. Players drag and drop towers onto a blank grid and force creep waves to twist through makeshift routes. Each tower delivers a unique effect and upgrades unlock stronger versions over time. This open layout demands fresh tactics during every round.
This game puts money decisions at its core. Funds arrive after each wave and you choose between building extra turrets or boosting existing ones. Simple rules hide deeper puzzles for new recruits while grizzled defenders still face surprises. An update in version 1.5 introduced extra gear and fine-tuned the challenge.
Word spread across popular gaming sites and discussions popped up everywhere. Players tested strategies and compared layouts to outsmart the creeps. The game’s success led Paul Preece to form a studio named Casual Collective. That studio helped shape casual titles that came after.