Get to Know About Drawin's Yearbook
Drawin’s Yearbook taps into the lively world of that cartoon. Players steer Gumball or Darwin across scenes with arrow keys, swap characters with Z and use C to skip cutscenes, interact with objects and line up the camera. Every input feels swift and precise.
Players unlock levels one at a time, with the first called Banana Joe. Each area splits into four stages and ends with a photo of a character. That shot opens the next area, sets up a fresh challenge and sends players through all twenty four stages.
Gumball and Darwin each bring a skill to every stage. Darwin slips through narrow pipes and uses his camera to freeze foes for a moment. Gumball lifts heavy blocks and jumps to high ledges. Players switch between them to guide both toward the exit door together. Switches also shape each run, with levers that stay flipped and buttons that snap back unless something holds them down. Players place boxes or confuse enemies to keep those buttons active across linked gates or moving platforms. Some enemies hop across raised platforms, and others slip through blocked doors. Players take a photo of a classmate at the end of each level, and that image wraps up the run.