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Learn About the Game Coma

Coma feels like a journey through a half-awakened dream. A warm soundtrack guides each step. Thomas Brush created a realm filled with puzzling scenes. Players push open doors. They search hidden corners. Each discovery reveals more of the core mystery.

Pete crosses a surreal field. He steps into a dim wood. He hunts for truths about a vanished sister. Strange figures appear along his path. They share broken clues. These hints pull him forward.

The art looks hand drawn and alive. Gentle tones fill some scenes. Stark shapes stand in others. A light forest glade holds raw detail. An empty hallway feels stark. Each melody lingers in memory long past the final scene.