About BlastMan
A button in the lower left corner starts the run. A story icon rests in the lower right corner. Two share icons appear on the left edge. One icon leads to other games. Another icon explains controls. Progress never saves between sessions.
Health, gem count and score show in the top left. Sound and pause icons sit in the top right. A pause icon stops the action and brings up resume plus quit choices. The hero jumps by hitting up or W. Attacks fire through L or X. Hitting down or S sends the hero into a crouch. A swipe on the left side of a panel moves the hero. A button on the right side triggers a hit. You can jump, run and strike at the same time.
The hero collects coins to raise the score. Each coin adds one hundred points. Three gems unlock the exit door. Bullets clear out enemies. Traps hit the hero and drain health. Boxes, elevators, spikes, lasers and blades block the way. Levels come one after another. You complete a level and open the next. Hearts restore health. Hits lower the health meter. You duck to stop fire damage. Fast reflexes and precise moves secure progress.